![]() ![]() First, the world, which for the longest time in Halo would occasionally comes off as a slow rail shooter. The best additions to this game are by far the open-world and the grappling hook. The team took their time this time around to craft something of value that draws you in and makes you want to play it more to get all the way through to the end. The story that we played through is probably one of the more in-depth that have been presented in the franchise and doesn't feel like a quick throwaway or a piece of duct tape to keep a campaign mode attached to what has essentially been a Multiplayer FPS title for two decades. Armed with a new AI in your head and with the focus of destroying the armies of the Banished's leader Atriox, you head off on what would be a suicide mission for most. ![]() Near the beginning of your mission you find The Weapon, an AI who was assigned to contain Cortana for deletion, but for some reason failed to delete herself after her task was completed. ![]() The story takes us to the Zeta Halo where, after being rescued from floating in stasis in the middle of space, Master Chief is essentially on the warpath to avenge the loss of the UNSC Infinity being attacked by The Banished. ![]()
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